E-Commerce (EC): Is trade by the internet.
E-business: Is a broader definition of EC.
Brick-and-mortar: purely physical organizations
Click-and-mortar: Organizations are those that conduct some EC activities, yet their business is primarily done in the physical world [multichannneling]
Pure Play: Organizations that are engaged only in EC.
Types of E-Commerce:
Business-to-Consumer (B2C):The sellers are organizations and the buyers are individuals
Business-to-Business (B2B):
Both the sellers and buyers are business organizations
Consumer-to-Consumer (C2C):
Both the sellers and buyers are individuals.
Business-to-Employee (B2E):
An organization uses e-commerce internally to provide information and services to its employees.
E-Government (E-Gov.):
The use of Internet technology to deliver information about public services to citizens (Government-to-Citizen [G2C]), business partners and suppliers (called government-to-business [G2B]) and between governments [G2G].
Mobile Commerce (m-commerce):
E-commerce that is conducted using a mobile phone.
E-Commerce Business Models:
Online Direct Marketing: manufacturers sell directly to customers.
Electronic Tendering System: Businesses (or governments) request quotation from suppliers [uses B2B or G2B]
E-auction :
An auction which is held over the Internet.
Name-your-own-price: Customers decide how much they want to pay.
Find-the-best-price: Customers specify a need and an intermediary compares providers and shows the lowest price.
Affiliate marketing: Vendors ask partners to place logos or banners on partner’s site.
Viral marketing: Receivers send information about your product to their friends.
Group purchasing: Small buyers aggregate demand to get a large volume discount.
Product customization: Customers use the Internet to self-configure products or services.
Deep discounters: Company offers deep price discounts. Appeals to customers who consider only price in their purchasing decisions
Membership: Only members can use the services provided, including access to certain information, conducting trade.
Benefits of E-Commerce:
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Benefits to organizations:
- Makes national and international markets more accessible
- Lowering costs of processing, distributing, and retrieving information
Benefits to customers:
- Access a vast number of products and services around the clock (24/7/365).
Benefits to Society:
- Ability to easily and conveniently deliver information, services and products to people in cities, rural areas and developing countries.
Limitations of E-Commerce:
Technological Limitations:- Lack of universally accepted security standards
- Insufficient telecommunications bandwidth
- Expensive accessibility
Non-technological Limitations:
- Perception that EC is unsecure
- Unresolved legal issues
- Lacks a critical mass of sellers and buyers.
Business-to-Consumer B2C:
Electronic retailing (E-tailing): the direct sale of products and services through the Internet
- E-marketplace
- E-storefront
- E-mall/ Cybermall
Online Service Industries:
Business-to-Business (B2B):
In B2B e-commerce, the buyers and sellers are organizations
There are several business models for B2B applications:
- B2B Sell-Side Marketplace
- B2B Buy-Side Marketplace
- Electronic Exchanges
Electronic Payments :
Implementing EC typically requires E-payment
E-payment systems enable you to pay for goods and services electronically.
- E-check
- E-credit card
- Purchasing card
- Electronic cash
Ethical and Legal Issues:
- Privacy:
- Fraud on the Internet
- Domain Name Competition
- Cybersquatting
- Taxes and other Fees
- Copyright
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